Whooly Wars
Whooly wars is a free to play mobile game I Art-Directed during a Game Design & Development minor.
This game is about leading your own clan of little cavemen-furballs in a rebellion war against other tribes, to save and unite the land. It's aimed at children 8-14 years old, and meant to engage them in prehistorical (fantasy) topics in a playful way!
Synopsis:
'A hundred years ago, all the Whoolies lived in peace, but all of this quickly changed when the beloved king William III died. There wasn’t a new king lined up to lead them since king William III never had any children. The chaos quickly spread through Whoolyland and different leaders arose to lead their clans of Whoolies. All these leaders started leading their realms, to fight the remaining Whoolies of Whoolyland that didn’t want to join them. It is up to you to save the Whoolies of Whoolyland and to bring back the peace they used to live in.
Fight all the kings of the other realms and bring back Whoolyland to its original state'
'A hundred years ago, all the Whoolies lived in peace, but all of this quickly changed when the beloved king William III died. There wasn’t a new king lined up to lead them since king William III never had any children. The chaos quickly spread through Whoolyland and different leaders arose to lead their clans of Whoolies. All these leaders started leading their realms, to fight the remaining Whoolies of Whoolyland that didn’t want to join them. It is up to you to save the Whoolies of Whoolyland and to bring back the peace they used to live in.
Fight all the kings of the other realms and bring back Whoolyland to its original state'

Logo made for our small studio of 5 students.

Introduction screen for our game
Next is a storyboard concept, as an introduction for the game. Did not make it into the game because of time-constraints.

Whoolies lived in peace

But then their King died

Different Clans desire power

Fight with your clan, Restore peace!
Characters
I helped work on the concept of the characters, and my awesome co-artists Sera created our goofy and loveable Whoolies from them!

The sketch that led to the idea of making a game about cavemen

The first concept sketches for the game

First paperprototype of the game

Adorable Explorer-whooly

Crazy Axe-whooly

Blowpipe-whooly

Boomerang-whooly

Mammoth-whooly

Medicine man, the shopkeeper!
pssst: View more of Sera's work on her own portfolio!
Backgrounds
Arguably my best work in this whole project is found here: the backgrounds!
They were an absolute joy to make, and I treasure them very much.


Background for Level 1: Grasslands

Background for Level 2: Rainforest

Background for Level 3: Ice cave

Background for Level 4: Desert
The background for our last level; the Crystal Cave, was scrapped due to time-constraints, will be added in the future!
OTHER work on this project
Powerups available in the game

Empty Powerup

Powerup slot not Available

Powerup: Lemon

Powerup: Watermelon Shield

Powerup: Dragon Breath

Item: Dragon Breath

Powerup: Honey

Item: Honey

Item: Extra Money Powerup

Powerup: Pepper

Powerup: Spareribs

Powerup: Tears of Time

Powerup: Tears of Time Final

Item: Tears of time
Spawn-button design

Axe-whooly

Club-whooly

Blowpipe-whooly

Archer-whooly

Knuckle-whooly

Mammoth-whooly

Spear-whooly

Rock-whooly
Book design

A design made for the Artbook of our game + the Onepager design document. FRONT template of the book.

A design made for the Artbook of our game + the Onepager design document. INSIDE template of the book.

All was not possible without the help of my great team!
Cees & Jasper for Developing our game and fixing countless bugs in Unity,
Marinda for Designing the experience for our users and gracing us with her flawless fashion-sense,
Sera for putting up with all my perfectionism surges and being an awesome co-Artist!