Whooly Wars

Whooly wars is a free to play mobile game I Art-Directed during a Game Design & Development minor.
This game is about leading your own clan of little cavemen-furballs in a rebellion war against other tribes, to save and unite the land. It's aimed at children 8-14 years old, and meant to engage them in prehistorical (fantasy) topics in a playful way!
Synopsis:
'A hundred years ago, all the Whoolies lived in peace, but all of this quickly changed when the beloved king William III died. There wasn’t a new king lined up to lead them since king William III never had any children. The chaos quickly spread through Whoolyland and different leaders arose to lead their clans of Whoolies. All these leaders started leading their realms, to fight the remaining Whoolies of Whoolyland that didn’t want to join them. It is up to you to save the Whoolies of Whoolyland and to bring back the peace they used to live in.
Fight all the kings of the other realms and bring back Whoolyland to its original state'
Logo made for our small studio of 5 students.
Introduction screen for our game
Introduction screen for our game
Next is a storyboard concept, as an introduction for the game. Did not make it into the game because of time-constraints.
Whoolies lived in peace
Whoolies lived in peace
But then their King died
But then their King died
Different Clans desire power
Different Clans desire power
Fight with your clan, Restore peace!
Fight with your clan, Restore peace!
Characters
I helped work on the concept of the characters, and my awesome co-artists Sera created our goofy and loveable Whoolies from them! 
The sketch that led to the idea of making a game about cavemen
The sketch that led to the idea of making a game about cavemen
The first concept sketches for the game
The first concept sketches for the game
First paperprototype of the game
First paperprototype of the game
Adorable Explorer-whooly
Adorable Explorer-whooly
Crazy Axe-whooly
Crazy Axe-whooly
Blowpipe-whooly
Blowpipe-whooly
Boomerang-whooly
Boomerang-whooly
Mammoth-whooly
Mammoth-whooly
Medicine man, the shopkeeper!
Medicine man, the shopkeeper!
pssst: View more of Sera's work on her own portfolio!
Backgrounds
Arguably my best work in this whole project is found here: the backgrounds! 
They were an absolute joy to make, and I treasure them very much.
Background for Level 1: Grasslands
Background for Level 1: Grasslands
Background for Level 2: Rainforest
Background for Level 2: Rainforest
Background for Level 3: Ice cave
Background for Level 3: Ice cave
Background for Level 4: Desert
Background for Level 4: Desert
The background for our last level; the Crystal Cave, was scrapped due to time-constraints, will be added in the future!
OTHER work on this project
Powerups available in the game
Empty Powerup
Empty Powerup
Powerup slot not Available
Powerup slot not Available
Powerup: Lemon
Powerup: Lemon
Powerup: Watermelon Shield
Powerup: Watermelon Shield
Powerup: Dragon Breath
Powerup: Dragon Breath
Item: Dragon Breath
Item: Dragon Breath
Powerup: Honey
Powerup: Honey
Item: Honey
Item: Honey
Item: Extra Money Powerup
Item: Extra Money Powerup
Powerup: Pepper
Powerup: Pepper
Powerup: Spareribs
Powerup: Spareribs
Powerup: Tears of Time
Powerup: Tears of Time
Powerup: Tears of Time Final
Powerup: Tears of Time Final
Item: Tears of time
Item: Tears of time
Spawn-button design
Axe-whooly
Axe-whooly
Club-whooly
Club-whooly
Blowpipe-whooly
Blowpipe-whooly
Archer-whooly
Archer-whooly
Knuckle-whooly
Knuckle-whooly
Mammoth-whooly
Mammoth-whooly
Spear-whooly
Spear-whooly
Rock-whooly
Rock-whooly
Book design
A design made for the Artbook of our game + the Onepager design document. FRONT template of the book.
A design made for the Artbook of our game + the Onepager design document. FRONT template of the book.
A design made for the Artbook of our game + the Onepager design document. INSIDE template of the book.
A design made for the Artbook of our game + the Onepager design document. INSIDE template of the book.
All was not possible without the help of my great team!
Cees & Jasper for Developing our game and fixing countless bugs in Unity,
Marinda for Designing the experience for our users and gracing us with her flawless fashion-sense,
Sera for putting up with all my perfectionism surges and being an awesome co-Artist!